Gifted and non-identified as gifted students' preferred PC game types and PC game perceptions: A descriptive study


ÜSTÜNEL H., Meral M.

Journal for the Education of Gifted Young Scientists, cilt.3, sa.2, ss.9-21, 2015 (Scopus)

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 3 Sayı: 2
  • Basım Tarihi: 2015
  • Doi Numarası: 10.17478/jegys.2015214276
  • Dergi Adı: Journal for the Education of Gifted Young Scientists
  • Derginin Tarandığı İndeksler: Scopus
  • Sayfa Sayıları: ss.9-21
  • Anahtar Kelimeler: Educational game, Gifted education, Human computer interaction, PC game types
  • Kırklareli Üniversitesi Adresli: Evet

Özet

Computer games have gained a significance role in students' daily life. Games also play an important role in PC technologies development and progress. In addition to the entertainment aspects of PC games, they are now being used in educational environments. The aim of the research is to determine gifted students' and that giftedness diagnostics not defined before, PC game types preference. With this aim, literature review on the subject has been conducted. 47 gifted students from Istanbul Science and Art Center have formed the sample group. 818 students from 16 different state schools attended by the gifted students have been included in the study. Aim of this study is to compare the difference in the perceptions of the gifted and the other students. The data were collected through a questionnaire. They were analyzed using descriptive statistics and the study reveals that the gifted students and non-identified students differentiate in preferences of PC games types.